Operation: Snowfall
Setup and maintained build machine pipeline in Hudson/Jenkins for the Unity project. Also worked on save data, as well as integrating various plugins and SDKs.
Game Software Engineer with a passion
for creating enjoyable experiences.
Setup and maintained build machine pipeline in Hudson/Jenkins for the Unity project. Also worked on save data, as well as integrating various plugins and SDKs.
Worked mainly as a build engineer to deploy the game to the Xbox One and Playstation 4 consoles using Python scripts combined with Hudson/Jenkins to communicate with our Perforce depot. Also implemented Wwise support into the UE3 project.
Setup and maintained build machine pipeline in Hudson/Jenkins for the Unity project. Integrated Plugins for Achievements, Leaderboards, IAP, Rate Us, Ads, and Twitter sharing of screenshot. Also did some game balancing and various bug fixes.
Created a "Live Tuning" class which was used to download various config variables implemented in the game from an outside server file, and cached configs to use offline, as well as comparing version numbers to know whether or not to overwrite the defaults or cached file.
Maintained multiple branches in Perforce, the Unity build machine, and the ghost-replay system. Helped integrate, test, and give feedback for Zynga Development Kit Unity implementation. Also created basic popup and localization system.
Made streamlined audio recording and parroting with Unity 3.5's microphone class by recording data to a 2 second buffer and stitched together an audio file from copying each second before the microphone could overwrite it, then stitching each part together into one file.